Almost every project needs vfx. Last 2 years my solution was always houdini.
I’ve learned how to manage data and art direct it with procedural tools and composite result in shot.
There are some examples of my work so far!

One of my personal projects, goal was to create rain VFX, which was done in 2 layers, main falling particles and water particles which covering ship. To add more atmosphere and general flow I've added vellum paper sim and smoke sim.

Another personal project I've used grooming and vellum technics in. Houdini hair tools are awesome! It's easy to go back and fix any shape of hair and control any part of it.